The game itself looks and plays a bit like Tetris on the Nintendo Entertainment System (the Nintendo version, not Tengen's), with ordinary soft-drops and Russia-esque backgrounds. Not bad, but not very exciting either. There is also the ordinary two-player option, and what in Nintendo's legendary Game Boy version was called "game B" (when you start with a number of randomly placed blocks over the bottom lines, and has a target number of lines to clear before "beating" the challenge). No disappointments, but nothing extraordinary. So, it is much more fun to talk about the controllers.
In theory it all looks fancy and all. You bend the red tetramino (the control stick) left and right to move the tetraminoes in the game, and you twist the stick to twist the tetraminoes. It would be a good control method, if the red block was not so big and clumsy, and if any moving the tetraminoes was not so... rather, if you could controll the pace of sideways movement, not only the direction.
Summa summarium: Good game (well, surprise, it's Tetris), nice package, user friendly, easy just to unpack and plug in. Good looking controllers. Worthless controll over play. Developers neglected the most important issue, but surprisingly succeeded on almost every other subject. Pity.
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